Wednesday, November 19, 2008

First Thesis
The game room gives kids the opportunity to have fun and relax, while adding to the total positive vibe of our college.

I will address the constraints of money and space. Because if I want to remodel anything or expand the premises. I will also have to deal with the already created structures. The trigger points for them game room are the games and the comfort in general.

5 Readings
Product Services and Branding
The Third Place
The Design of Everyday things
Emotional Design
The Ten faces of Innovation.

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